Shooting feels fine when you're using handguns, and the lack of manual reloading means you don't have to worry about putting in a fresh clip. Turning is handled by buttons, and you'll be turning approximately 20 to 30 degrees per button press, which prevents you from getting disoriented. At times, you'll have to hold down your movement button to get your movement marker to slide forward until it arrives at the desired destination. Movement is warp-based, so you need to point where you want to go before you warp there, but the warping is regulated by an energy meter. You can use the two Move controllers to aim and shoot at enemies, but you can also use your free hand to manipulate some of the door locks. The controls should be very familiar to those who have played some of the early VR shooters. Your job is to survive all of the virtual zed attacks while also trying to figure out how to get out before the virus runs its course. ![]() However, the program has been infected with a virus, and dying in the program or letting it continue to run corrupted will also result in your demise outside of the program. While strapped to some machinery designed to help you recover, you're sent into a virtual training program to regain your mental faculties. You play the role of a nameless soldier who's recovering from a major zed attack. Unlike the previous two games in the series, Incursion makes more of an attempt to tell a story. Instead of giving us Killing Floor 3, however, the developers at Tripwire Interactive have decided to give the series a little detour into the realm of VR with Killing Floor: Incursion. ![]() Almost a decade later, you had Killing Floor 2, which upped the presentation significantly while still keeping the core gameplay loop of the original. While the latter is a bona fide must-have, Killing Floor is a deeper experience due to the inclusion of a shopkeeper that lets you replenish your inventory between rounds and the ability to temporarily route the zombie hordes by blocking off doors. Killing Floor was originally a mod for Unreal Tournament 2004, which gave players a sense of what co-op zombie killing was like years before Left 4 Dead.
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