![]() This card is most useful when Kashio has a Holo Belt, as Oolo can dispel the holograms while dealing damage to Kashio herself. This attacks all enemies and applies Wound. Her pet has 25 HP and will retreat into its shell when reaching 1 HP, regenerating back to full HP on the next turn unless knocked out by a stun.ĭuring the fight against Kashio, Oolo aids in the form of the Maneuver Card Call In Oolo. Oolo wields a Charged Disc and is accompanied by a pet Battle Oshnu. She is personally tasked with keeping goods moving between Havaria and the Deltrean Empire, though the Spree make no lack of effort in disrupting her enforcers. Oolo commands the Admiralty force present in Murder Bay. If Sal sides with Nadan instead, she will be encountered as a Boss on Day 4 instead. If sided with, she provides a variety of quests to aid the Admiralty which pay well. On Day 2, she is a possible contact to get into the auction, the other being the Spree Leader Nadan. Oolo can only be encountered by Sal in Murder Bay. But, as long as they wear the badge and follow her orders, she can make an exception. Oolo is forced to deal with rampant corruption among her ranks. Calm, cool, and ruthlessly cunning, Oolo has a scheme for everything. Oolo Ollowano is the Admiralty Intelligence Officer headquartered in Murder Bay. If killed in combat, Oolo drops Charged Disc: Griftlands can be pretty tough for beginners, but with these tips, you'll be flying through negotiations, battles, and the storyline.Boon/Bane If Oolo loves you, you will receive:Īll friendly arguments gain 1 Composure at the start of your turn.Īt the start of every negotiation, gain 2 Flustered. ![]() Anyways, I used to love pets a lot but I kinda realized they are not that great in Kashio fight since she tends to get grenades and aoes, especially since I try to pull the counter-pistol and Hologram out of the pool. One of the best things about Griftlands is the way you play. It isn't like a typical roguelike where you have to fight your way to success. It's an engaging and rather story-rich science fiction deck-building. Griftlands is a deck-building roguelite where you negotiate, fight, steal or otherwise persuade others to get your way. So I've been taking Calamity Jar a lot, which also saves you like 600 shills from not having to buy and upgrade the pet. Every decision is important, be it the jobs you take, the friends you make, or the cards you collect. Death comes quickly, but each play offers new situations and strategies to explore. I hope the Kashio fight is made more interesting in the future, both thematically and from a gameplay perspective. Some things about the Kashio fight: Kashio will get an improved version of every item you don't get from the auction, they will either trigger every round (like the suitcase or holo belt) or give Kashio a special buff. For being such a feared character in Havaria, she's not very physically intimidating or flashy, her armor looks like everyone elses. Since the auction negotiation ends immedately after you get an item, you need to pick carefully. It is revealed during Rook's story that Kashio discovered AutoMech technology while excavating in the Grout Bog, and sold the technology to the Spark Barons, buying off her debt and suddenly making her one of the most powerful individuals on Havaria. Should have some bling on the prosthetics and stuff. Due to being a Spark Baron and her profession as a debt-broker she has many enemies in Havaria, earning her a hefty bounty and one which Sal hopes to capitalize on. Yeah I get the whole point of the setup is she doesn't have her normal defenses, but still. Explore Tumblr Posts and Blogs tagged as the final fight with Kashio is. I would rather fight pretty much any other day boss from a thematical standpoint than Kashio, she just does not look that threatning (the glaive is really cool, the flail is stupid).Īnd my last few P6 runs I've stomped her. Griftlands said you will feel every intense emotion worth feeling right now. Attacks like Kidney Shot or Footwork spam can trivialize the fight super hard and with a good deck I end her in 3-4 turns with minimal counterattack.
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